BattleWagons Change Log, v1.2 (1.04 compatible)

Install into your Mods folder, enable upon start up, under game options, and restart Sins.

Change Log V1.3
-Updated to be compatible with Sins 1.05

Change Log V1.2

-Merged with sins plus V1-3a
-Updated Sins plus with 1.04 patch (alpha release)
-I realized the capital ship weapon damage gained per level was compounded every level instead of a flat percentage per level(The L7-10 battleships were overpowered).  Reduced the damage from X3/level to x2.5/level .  
-Slight increase to capital ship XP requirements from L5-L10.
-Changed fleet size options to 2,000/5,000/10,000.

Change Log V1.1

Capital ships are king of the hill, shouting out, here I am, come and get me if you dare.  
I created this mod to make capital ships and Sins the way I thought it should be.  
Captital ships will get more powerful as they level up and will be a force to be reckoned with.
Also, I increased the fleet supplies for people who like large scale battles on large maps.  
Thats right!  For you power mongers, 7,500 fleet supply if you use the Large Fleet supply under game options.
It is as currently, you will not see the fleet supply increase until you actually research it.


The amount of capital ship crews is left unchanged.  
I did not want this to be strictly a battle of capital ships, you will have to fight 
to protect them.  They are still vulnerable to focused fire.  
If you loose your L10 capital ship, it will leave a hole in your fleet power.

GAME PLAY CHANGES
-Fleet supply Small - x1.0 (2,000 max-default), Medium - x2.25 (4,500 max) , Large - x3.5 (7,000 max)

CAPITAL SHIPS CHANGES
-Ship upgrade time - 20 seconds instead of 60 seconds
-Buying Capital ship levels increased cost by 50%.
-Capital ship XP leveling requirements increased by 50%.  (with increased fire power/kill rate at 
  mid to high levels may not see a significant difference).

-Base hull and shield points/regeneration, anitmatter, shield mitigation and armor is UNCHANGED.

-Tripled the Hull and Shield points gained per level.
-Doubled the Hull and Shield regeneration rate gained per level.

-Capital ship abilities are unchanged (increased the antimatter so they will be used more often)
-Tripled the Antimatter gained per level.
-Tripled the Antimatter regeneration rate

-Doubled the weapon cool down bonus per level.. generally 2% (old) to 4% (new), (Base number varies upon ship type).
-Doubled the rate capital ships gain squadrons 
-Carries will now carrie 2.5 times the squadrons to compensate for the lack of damaging weapon bonuses and Antimatter abilites compared to other ships. 
  (L10 carriers will have 17 squadrons!!).
-Tripled the damage bonus per level.... generally from 5% (old) to 15% (new) (Base number varies upon ship type).
  Equivalent- New version L10 will do approximately 66% more base damage versus vanilla L10.  
  Combined with the other beefed up stats, you should see a big performance boost across the board at mid to high level.

If you wish to merge my mod folders with another Mod.. just replace the following folders in the GAMEINFO folder of the mod on your computer.  Be sure to back up your files.

All 15 of the CAPITALSHIP_Phase/Tech/PSI folders

and the 

GAMEPLAY folder

These are the only folders i modified.



Enjoy!!

